Loot Rascals (4)

Loot Rascals developed by Hollow Ponds comes really close to being an amazing rogue-like. Featuring a beautiful aesthetic design and a clever twist on loot design, the game is sadly undermined by less than forgiving rogue-like gameplay.

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XCom2 (4)

We’ve talked about the use of RNG or randomization in game design before. When it works, it can give a game a lot of replayability. However, too much RNG and the player has no control over playing the actual game. For today’s post, I want to talk about how developers have found ways large and small to give the player a chance when the RNG Gods are not smiling on them.

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