Call of Cthulhu: The Official Game once again tries to bring gamers into the lovecraftian world of elder gods, deep mysteries, and of course: going insane. The game tries to bridge the gap between action and adventure style gameplay, but the game just doesn’t do anything with the pieces it tries to develop.
Today’s video looks at the ever tricky topic over separating the art from the artist. Is it possible to do, and at what point does/if the art transcend the creator?
Here is the piece on Eurogamer that started this discussion: https://www.eurogamer.net/articles/2018-10-09-games-really-need-to-fall-out-of-love-with-lovecraft
After two weeks of waiting, it’s time to talk about my #1 game of 2016. By now, you should have been able to figure it out if you’ve paid attention to the site and YouTube channel over the years, but here we go.
Darkest Dungeon has been on my must play list since the first day I saw the Kickstarter promo for it. After months of early access playtesting and new content, the game is finally ready for 1.0. Darkest Dungeon is a brutal game that hits all the rogue-like and Lovecraft notes almost perfectly.