2017 was a banner year for the Nintendo Switch; with several marquis titles coming from Nintendo. Super Mario Odyssey came out near the end of the year and was Mario’s big debut on the switch. Having played through it, I think this may be my least favorite main Mario game in some time.
One of the most shocking surprises of E3 2017 was the collaboration by Ubisoft and Nintendo for Mario + Rabbids Kingdom Battle. Taking the well loved mascot and pairing him with Ubi’s attempt at a mascot, and on top of that, having tactical battles like in XCOM. With the game out, we have a game that shouldn’t work, and yet may be one of the best games to introduce new players to the design of XCOM.
For #2, this is one of those games that is just too important not to rate highly.
Super Mario Maker has been a fascinating game to “play” since its release in September, and I say “play” because I spent the majority of my time building levels. It’s been a long time for non programmers to have access to an editor designed for them and along with myself; a lot of people are jumping on the making bandwagon. As I dug deeper into the editor and the offerings put out, I came to realize and reaffirm some important elements about game design that were too good not to talk about further, and something that Nintendo has known about for years.