After being unable to secure a guest this week, Ken and I were planning on talking about the PS4 launch. Unfortunately as it turned out, neither of us really cared that the Ps4 was released.
In a recent developer diary entry, later followed by an interview, I discussed the concept of “walkers” in city-building games, and how Tilted Mill’s forthcoming game, Medieval Mayor, would use walker-based systems. To some this was welcome news… to others, cause for concern. Later, in an email conversation with Josh Bycer, I found myself expounding, on this complicated and perhaps misunderstood area of city-building game design. How could such a seemingly narrow subject be the source of such heated debate?