For today’s cast we’re talking Metroidvania design with developer Mark Radocy who created Vision Soft Reset. We spoke about his background, what it was like to design the game, and his thoughts on good metroidvania design.
Thunder Lotus is a studio that knows how to impress from an aesthetics point of view. Their previous game Jotun was beautiful to look at, but did not wow in terms of gameplay. With Sundered, the developers go further in terms of game design with a metroidvania rogue-like mixed with Lovecraft. Unfortunately, questionable design decisions waste any good will that the game’s beautiful aesthetics earn.
Dead Cells has been a game on my radar for the last year thanks to its combination of metroidvania and rogue-like elements. With the game officially out now, we have a game that is a great successor to the action-focus gameplay of Spelunky; with all the highs and lows that it entails.
For this week’s podcast, I spoke with Indie Game Designer “Shield” who is working on the Metroidvania Stonicorn about his thoughts on the genre.