We’ve talked about feedback loops before and how powerful they are to motivate someone to keep playing a game. Given their popularity, the F2P genre has been making use of their own feedback loop to ensnare people into spending money. For today’s post, we’re going to talk about why this works and the harm it can do to game balance.
For this week’s cast, I spoke with noted Game Economist Ramin Shokrizade on the growth of monetization in the game industry, and how it impacted MMOs, free to play games, games as a service, and a lot more.
For a special livecast, I spoke with noted Game Economist Ramin Shokrizade about the subject of monetization in the game industry. We had a lengthy chat about microtransactions and their implementation in games today. We also spoke about pay to win design, and the ways of designing ethical monetization.
Who would have guessed that the South Park IP would become a new hit RPG franchise. After the surprising success of The Stick of Truth, we got the Fractured But Whole and Phone Destroyer this year. Despite a perfect use of the IP, South Park Phone Destroyer fails to avoid the monetization traps that have plagued mobile games before it, and for me sinks what would be an otherwise great concept.