Who would have guessed that the South Park IP would become a new hit RPG franchise. After the surprising success of The Stick of Truth, we got the Fractured But Whole and Phone Destroyer this year. Despite a perfect use of the IP, South Park Phone Destroyer fails to avoid the monetization traps that have plagued mobile games before it, and for me sinks what would be an otherwise great concept.
Limited time only DLC is always a tricky subject, and today’s Critical Thought examines the practice and popular examples. This is a great way to make money off of monetization, but will always piss off some part of your user base. Is there a happy medium of limited-time content without it annoying people?
In our continued look at F2P mechanics and design, we turn to the use of loot boxes. F2P design has changed over the years, as monetization tactics like pay or wait have fallen by the wayside, but are loot boxes any better for the consumer?
Killing Floor 2 is the follow-up to the popular mod turned full game Killing Floor. Developer Tripwire Interactive has spent the last few years working on the sequel and taking it to Early Access. With the game finally out, we have a title that is blast from the past, but kind of ends with a whimper.