This week on the cast, I sat down with Nuria German and Damien Yvray of Omnidrone to talk about the work and recent release of their F2P Mobile MOBA Titan Brawl.
Titan Brawl developed by Omnidrone is attempting to break into the MOBA market from the mobile side. Featuring collectible heroes and streamlined matches, the game has had a successful soft launch so far. As they are planning on releasing the game world-wide, they were kind enough to answer some questions I had for them regarding Titan Brawl.
MOBAs or Multiplayer Online Battle Arenas have grown in popularity in recent years. The success of League of Legends was an excellent combination of micro transaction use, meta-game content and very deep gameplay. And with its success, we’ve seen more games sprout up including Valve’s own DOTA 2 in an attempt to capture the fan base.
While basing games on LoL’s style is great, the problem with LoL is that the game has a very high learning curve and a community with a low tolerance towards newcomers. With Awesomenauts by Romino Games, they wanted to create a game with similar depth to other MOBAs, without the high learning curve. And they succeeded… for the most part.