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This week on the cast, I sat down with Nuria German and Damien Yvray of Omnidrone to talk about the work and recent release of their F2P Mobile MOBA Titan Brawl.

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Titan Brawl developed by Omnidrone is attempting to break into the MOBA market from the mobile side. Featuring collectible heroes and streamlined matches, the game has had a successful soft launch so far. As they are planning on releasing the game world-wide, they were kind enough to answer some questions I had for them regarding Titan Brawl.

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MOBAs or Multiplayer Online Battle Arenas have grown in popularity in recent years. The success of League of Legends was an excellent combination of micro transaction use, meta-game content and very deep gameplay. And with its success, we’ve seen more games sprout up including Valve’s own DOTA 2 in an attempt to capture the fan base.

While basing games on LoL’s style is great, the problem with LoL is that the game has a very high learning curve and a community with a low tolerance towards newcomers. With Awesomenauts by Romino Games, they wanted to create a game with similar depth to other MOBAs, without the high learning curve. And they succeeded… for the most part.

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