Retro-styled games are one of the most popular genres for indie developers, and have become a major facet of the indie market. However, so many developers tend to slip on up when it comes to this kind of design, and presents a major trap for new designers to avoid.
This week on the cast I spoke with CEO of Abylight Studios Eva Gaspar and designer on Super Hydorah Alberto “McAlby” to talk about how the studio is working on creating modern retro games with Locomalito.
This week, David D’Angelo of Yacht Club Games returned to the cast to catch up and talk about designing Shovel Knight and what’s next for our hero.
Today’s Critical Thought is on the rising trend of “Modern Retro” games. Titles that were developed explicitly to look and feel like a game from the 8 or 16 bit era, but developed today. I talked about some of the big examples and the debate about how much they should adhere to classic games. I also poised a little quiz at the end as a hint for the next Critical Thought.