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There are two terms of games that have become popular this decade — souls-likes and modern retro. The idea of making a game that looks and feels like a classic game, while still having modernized elements, has given birth to a new subset of indie devs. This year alone, I’ve spoken to multiple developers using the past to give them inspiration for original takes today. For my #9 game, we have a developer who created an adventure platformer for a game that never happened. Read more…

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For this Perceptive podcast, we spoke with Al who is the lead designer on Skald Against the Black Priory, a modern retro RPG designed to emulate the look and feel of the commodore 64.

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For this cast, we sat down with Mikael of Elden Pixels who created the modern-retro game Alwa’s Awakening to discuss the kickstarter for their sequel Alwa’s legacy.

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For this cast, I spoke with Mark Lemmert of 6502 Workshop who is making the most modern retro example of a game I’ve seen yet — designing Nox Archaist using the Apple 2 framework to make a new CRPG.

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