For a special livecast, I spoke with noted Game Economist Ramin Shokrizade about the subject of monetization in the game industry. We had a lengthy chat about microtransactions and their implementation in games today. We also spoke about pay to win design, and the ways of designing ethical monetization.
Who would have guessed that the South Park IP would become a new hit RPG franchise. After the surprising success of The Stick of Truth, we got the Fractured But Whole and Phone Destroyer this year. Despite a perfect use of the IP, South Park Phone Destroyer fails to avoid the monetization traps that have plagued mobile games before it, and for me sinks what would be an otherwise great concept.
This past week, I finally joined the masses with getting my first Smartphone. The second I got home, I quickly went to the play store to install all the crazy mobile games I’ve heard my friends talk about over the last few years. I’ve talked about my thoughts on mobile gaming in the past without having a Smartphone to actually see it firsthand. Now that I do, my opinion has gotten even worse on the market.
For this week’s dissecting design, we’re examining how the idle/clicker genre has grown in popularity among f2p design. The progression models are worthy of being studied despite the simplistic gameplay.