When it comes to delivering unique multiplayer experiences, asymmetrical game design is one of the best… and also the worst. Figuring out how to create and balance games when nothing is meant to be balanced is a game design challenge.
As we continue our look at replayability in game design, we turn to one of the most popular features requested by gamers: Multiplayer. Depending on who you talk to, this can be the make it or break it point for a game. And yet despite its popularity, there isn’t too much discussion about why it makes a game more replayable.
Multiplayer is one of the most commonly requested features by gamers no matter what the design, genre, or platform. When it works, it can greatly extend the life of a video game, and create fans and consumers for years. However, going all in on multiplayer without understanding the design considerations can easily sink the community.
One of the most popular and lucrative markets in games is the competitive scene. Games like Starcraft, Street Fighter, DOTA, CS:GO and more, continue to earn money thanks to the Esports push and games as a service model. But time after time, one of the biggest failures of this market is not cultivating the community, and why a lot of competitive games just bleed out.