Multiplayer is one of the most commonly requested features by gamers no matter what the design, genre, or platform. When it works, it can greatly extend the life of a video game, and create fans and consumers for years. However, going all in on multiplayer without understanding the design considerations can easily sink the community.
One of the most popular and lucrative markets in games is the competitive scene. Games like Starcraft, Street Fighter, DOTA, CS:GO and more, continue to earn money thanks to the Esports push and games as a service model. But time after time, one of the biggest failures of this market is not cultivating the community, and why a lot of competitive games just bleed out.
Overwatch is Blizzard’s first original new IP in a very long time. Coming from the cancelation of Titan, Overwatch’s design marks another attempt by Blizzard to enter the competitive multiplayer scene. While this may look like Team Fortress by way of Blizzard, there is a lot of smart design taken from MOBAs present.