Another year has gone by, and we’ve seen more crappy movies based on video games. I’ve been thinking about this for some time, and I’m finally ready to break down the two main elements that people get wrong with making video game movies.
This week on the cast, I spoke with writer Cash DeCuir about his work on Sunless Sea and the process of creating memorable stories at Failbetter Games.
A lengthy upcoming Perceptive Podcast got on the subject of storytelling in video games. Over the years, we’ve seen games try to pull the player into the world and the story. For the most part, they’ve all failed in one way or another. On our cast, we talked about how people get pulled into stories, and that led to talking about another way to write video game stories.
A massive cast today ate up my time for writing a post for today, but it did give me a topic to talk about. For today’s critical thought, I talked about how consequences of choices are a better fit than looking at the morality of them.