Video Games have evolved as an art form over the decades, and the push to tell deeper and more meaningful stories has come from the indie side. Games dealing with depression, suicide, sexuality, and much more are available. But no matter how far video games have come and will go, it presents a very tricky conversation: Are video games the right medium for these stories?
The discussions on why there aren’t more diverse characters and stories in video games got me thinking about what I feel is one of the main issues that is in the way and that has to do with the writers themselves. Projecting ourselves into our works is a basic step in developing a narrative and one area that’s going to take a lot of work if we’re going to see any improvement. And today I take a pessimistic/realistic view of what needs to change.