This week on the cast, Logan from Nintendo Wire joined me for our first official recording in 2017 to talk about Nintendo and what we think about the Switch.
Today’s Critical Thought turns our attention back to Nintendo to talk about one of the reasons why they have managed to survive for so long compared to the other developer and hardware makers. Nintendo’s model is different compared to Sony and Microsoft, and what has given them a unique advantage.
The change has been happening for some time, but soon we might see an even more radical shift in how we think of portable gaming. Mobile games for smartphones became the standard for most people years ago, but there has been one holdout that hadn’t yet taken the plunge.
Nintendo, once commanders of the mobile market through the original Game Boy and now the 3DS is finally developing games for mobile devices, and the move comes not a moment too soon.
Recently I caught the Summer Games Done Quick charity event: Where speedrunners blast through a variety of games for charity. Watching them play through it, speedrunners used a combination of in-game glitches and utter mastery of the game mechanics to destroy world records. The level of skill required is immense and showed playing at peak perfection.
“Perfection” is what I want to talk about today, and how despite SGDQ, it’s something every designer should strive to avoid.