Video game development is constantly evolving and that means new standards and philosophies are quickly adopted. One of the more rage-inducing for fans would have to be day one patches. Every time a big name game comes out with one, journalists and gamers alike tend to explode in the direction of the designer.
With the big example of this year being No Man’s Sky, I figure it was time for a post to talk about the importance of day one patches.
The market of video games has diversified over the last eight or so years. The days of only having AAA and AA games available are gone. Today, you can find games ranging from free, all the way up to $60 and more. The perception of value has shifted in all areas of the market, and consumers are looking at $60 games differently. With the recent trouble of No Man’s Sky, it’s time to look at what $60 is supposed to get you.
This week on the cast, I welcomed the owner of Gotaki Gaming Nathan McGreal for a great cast talking about the pros and cons of hype, and how it rose and arguably sunk No Man’s Sky.
A major evolution of game development over the years would have to be the use of procedural generation. Instead of having a linear experience that is one-and-done, you can create something that always keeps the player guessing. Rogue-likes, survival and simulator games have been using procedural generation to extend their replayability.
When it works, you have a game with almost unlimited replayability. However, as with all elements of game design, it’s not perfect and can hurt as much as help a game if not properly balanced.