Recently I’ve been looking at two games that were designed as a remembrance of old school games: Volgarr the Viking and 1001 Spikes. From graphics to gameplay, these titles look like they could have been released in the mid 80s- early 90s. The allure of old school game design is something that we hear from a lot of developers and gamers and is even used as a tagline for some games. But having grown up playing these “old school” titles is old school design really a good thing?
This week on the cast, Ian Flood and Nick Woskov joined me to talk about the formation of Yacht Club Games, moving from console to PC development and the work that went into their first hit: Shovel Knight.