One of the most popular and lucrative markets in games is the competitive scene. Games like Starcraft, Street Fighter, DOTA, CS:GO and more, continue to earn money thanks to the Esports push and games as a service model. But time after time, one of the biggest failures of this market is not cultivating the community, and why a lot of competitive games just bleed out.
Video game development is constantly evolving and that means new standards and philosophies are quickly adopted. One of the more rage-inducing for fans would have to be day one patches. Every time a big name game comes out with one, journalists and gamers alike tend to explode in the direction of the designer.
With the big example of this year being No Man’s Sky, I figure it was time for a post to talk about the importance of day one patches.
This week on the cast, I sat down with CEO of Linden Lab Ebbe Altberg and head of Marketing Peter Gray, to talk about the studio’s commitment to making social experiences with Second Life and their recently released Blocksworld.