Darksouls

Today’s post should be interesting, as I’m going to talk about another often overlooked area of making a great game — level design. As we’ve talked about on podcasts, it’s one of those topics where we can talk about what we liked or disliked about a level, but actually talking about what makes it good or bad is another story because you’re not just talking about one part of your game but every aspect that is playable to the player.

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Outland (3)

Outland which was released on XBLA and PSN a few years ago is finally making the trip to the PC. The game combines metroidvania style gameplay with bullet hell shooter reflexes to create a game that starts out great, but runs out of steam before crossing the finish line.

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