As you know, I play a lot of video games of many different genres across all platforms, but there are some that I just can’t get into for one reason or another. These games and genres may have huge fan bases, beaming reviews, and are constantly on a lot of peoples’ must play list, but they do nothing for me. For today’s post, we’re going behind the curtain once again to take a look at some games that despite being a lover of game design, I just cannot play no matter what.
This week on the Perceptive Podcast, I sat down with game designer Karoliina Korppoo from Colossal Order to discuss Cities Skylines and the city builder genre.
Cities: Skylines by Colossal Order has been a breath of fresh air for the city builder genre and has become of the best selling titles from the studio and their publisher Paradox Software. Given the success for the game in a market where the genre has been on the decline, I had a chance to speak to Colossal Order about how Cities: Skylines came about and their thoughts on city building design.