Devil May Cry 5 is poised to join the “popular” list of AAA games that feature microtransactions that allow players to speed through the game. It was announced this week that Capcom will let players spend real money to acquire more in-game resources. Every time this comes up, developers will talk about wanting to give players freedom of choice, but this discussion always ends up looking badly on the game.
For this week’s cast, I spoke with noted Game Economist Ramin Shokrizade on the growth of monetization in the game industry, and how it impacted MMOs, free to play games, games as a service, and a lot more.
Who would have guessed that the South Park IP would become a new hit RPG franchise. After the surprising success of The Stick of Truth, we got the Fractured But Whole and Phone Destroyer this year. Despite a perfect use of the IP, South Park Phone Destroyer fails to avoid the monetization traps that have plagued mobile games before it, and for me sinks what would be an otherwise great concept.
Today’s Game Industry Insight looks into the gamers vs. microtransactions argument. I talked about the difference between DLC and microtransactions, and what they mean towards balance and monetization.