Today’s Game Industry Insight looks into the gamers vs. microtransactions argument. I talked about the difference between DLC and microtransactions, and what they mean towards balance and monetization.
Another Nintendo Mobile game was released recently and is lighting up the sales charts: Fire Emblem Heroes. While Super Mario Run was unconventional with its pricing model, Fire Emblem is making use of “gacha” or “gashapon.” Even though they are similar to loot box design, gacha features some unique twists for us to look at.
In this Critical Thought, I returned to the topic of F2P and P2W. It’s becoming harder to distinguish the two, but there are some tells that you can pay attention to.
Team Fortress 2 in my opinion is one of the most fascinating games ever made. Valve managed to transcend both the retail market and the game’s original design and transformed it into something all its own. It’s also known as the first non MMO retail game to not only last for over seven years, but the first to go F2P with microtransactions. Many companies have tried emulating this success (Very recently Overkill Software with Payday 2,) but no one else has managed to do it as well as Valve and what I wanted to talk about today.