This past week was the annual Bliz-Con where fans of Blizzard’s titles from around the world join in on celebrating the company and getting big reveals. Blizzard is a company that is fueled by its fandom, and that fandom is a perfect example of the impact of lore and lore-building has on elevating a video game.
I’m returning to a topic I’ve talked about a long time ago. Feedback is a critical part of understanding and development and something all designers make use of. When we break things down, there are two broad categories of reactions that we see in game design and are important to break down.
You’re calendar isn’t wrong, it’s Monday and we have a cast up. One of the goals of the Patreon campaign is to afford us the option to do double casts each week, and I wanted to create a teaser/advertisement for everyone.
Digital goods have been becoming less virtual and more about real money over the years. Starting with Team Fortress 2, the ability to buy and sell virtual items was innocent enough at the time. Lately, it’s become a big deal and a huge moneymaker; with a huge scandal involving Counterstrike GO skins and gambling.
It’s no longer simply about fun and games, but gambling and real money at stake. And this presents today’s topic: Should video games be set up for economy systems?