Fez (2)

One of the best parts of the rise of both crowd-funding and the Indie movement would have to be the layer of transparency we are now seeing in the game industry. The interactions between designer and consumer are amazing and something that I’ve made use of to full effect here with the podcast interviews.

However, getting to know people this intimately also means that PR can come back to haunt them and today’s post talks about the debate of boycotting games due to the people who are involved with the studio.

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steam2

For this last part about mistakes that I see the Indie community make, I turn to something that has become more of a personal nitpick for me. And I get a chance to let some frustration out at Indie developers at something that a lot of them do: Go Dark.

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Fez (2)

After all the drama surrounding Phil Fish, before, during and after the release of Fez and the currently cancelled Fez 2, at long last I picked it up (for the PC) to check it out.

Putting aside the discussion of Phil Fish, regarding his attitude and opinions. I found Fez to be an interesting idea, but its twist feels more like smoke and mirrors than a main course.

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book 01 Perceptive Podcast: The Pros and Cons of Kickstarters

This week, Ken was out sick and I was joined by returning guest from Artizens: Charles Amis. We discussed the recent Phil Fish incident and journalistic integrity in general. Also we discussed the kickstarter fiasco of The Doom That Came to Atlantic City.

Lastly to lighten things up I talked with Charles about the progress on Artizens which continues to sound amazing. After this cast was recorded more information broke about The Doom That Came to Atlantic City that the game was picked up by a board game company and the designer and artist will hopefully be ok. Also I had a slip of the tongue and confused Famitsu with Kotaku and apologized there.

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