Children of Morta has been in development for over four years after a successful kickstarter, and from the very first minute of play, the game is an amazing sight to behold. Another great example of a game that is greater than the sum of its parts, I just wish there were more “rogue” in this roguelite.
Video games are obviously visually focused and companies spend millions of dollars making the best looking games possible. It’s why engines like Unreal and Crytek are sought after by developers with the budget to have them in their titles.
But there is another side of making a game that looks good and that’s getting the aesthetics right and is something that Indie developers and Nintendo continue to do.
The 2D genre has been seeing a lot of unique takes lately and last year Mercenary Kings made waves on both the consoles and a Steam release. Combining several different mechanics the game delivered an interesting taste at adding depth to the shoot-em-up, but this taste left me wanted more than what the game delivered.