For this cast, I sat down with Jelle Van Doorne who is designing the game Viola to discuss about combining platforming and RPG design, along with a bunch of other topics.
For this video, I talked about why the Mario 3D platformers continue to hold up compared to their peers and what Nintendo does differently.
This is the first part of several videos talking about jumping to go along with my second book. For this one, I talked about committed vs. free form jumping.
Owlboy is the very definition of the dedication that can come from the Indie space. The game was in development for about 10 years from D-Pad Studio. While the gameplay doesn’t fly as high as I would have liked, the story and animation do help to pick it up to some extent.