The Messenger (2)

The Messenger is one of those games that looks very unassuming, like the title. This modern-retro throwback to the likes of Ninja Gaiden starts out innocently enough, but introduces a whammy of a twist. However, its impact on the design is up for debate.

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As work continues on my second book, I’ve been thinking about obstacle design in platformers.

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This week on the cast, Clayton Kauzlaric who created Voodoo Vince joined me to talk about developing the game, platform games and their design and more.

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This week on the cast, I spoke with the owner of the Game Design Forum Patrick Holleman about his upcoming book and the history of two very big genres.

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