Prison Architect is the most successful game from Introversion and the current poster child for Early Access success. The growth from the alpha builds gives us a model for game development that designers should be taking notes on.
Rimworld, developed by Ludeon Studios is another passion project in the vein of Dwarf Fortress. The game has been developed and sold directly for years now, but it’s finally come to Steam and Early Access. While it’s not the most accessible game, for those that figure out the complexities, there is a lot to enjoy and discover here.
Factorio has been in development for several years now and recently made the move to Steam and Early Access. While the game may look like a survival title, this is all about logistics and should be a must play for city builder fans.
An important part about playing a video game is letting the player figure things out and learning how the game design works. There is always a constant struggle between showing too much or too little information for the player; even more so in strategy or RPG games built around player choice. For today’s post, we’re going to look at when developers hide their information a little too much and when it’s important to just reveal it to the world.