I have officially hit my limit of playing Graveyard Keeper following my review of the game. Despite the game’s design around constant tasks and progression, the developers have messed up on one of the basic tenets of a progression curve and motivating the player. Getting the progression model of your game right is up there with settling on your core gameplay loop as vital elements of designing a game.
Following the success of Mad Max Fury Road, it was likely that we would be getting a movie tie-in game, and while Mad Max certainly stars the main character, the game takes a different road thanks to Avalanche Studios who made the amazing Just Cause 2. Despite that pedigree, Mad Max doesn’t quite hit the same mark as Just Cause 2, but the game definitely has scrapped together the best parts of recent popular genres to create a serviceable game.
It may surprise some of you to know that even I’ve succumbed to the addictive qualities of the “clicker genre” — games whose sole mechanic is simply clicking something on screen and watching numbers go up or down. I’m not alone in enjoying these games and examining why allows us to look at one of the key draws of a lot of video games.