Today’s Critical Thought looks at puzzle design in video games and how to design logical puzzles for your game.
For this week on the cast, I spoke with designer Francois Van Niekerk on the topic of puzzle design in video games.
The Witness is the latest game from Jonathan Blow who designed the hit game Braid. Even though it is somewhat more conventional in a sense, the game is as every bit as unique. With that said, what makes the Witness stand out for some is the very same thing that can drive you away.
Today’s critical thought looks at puzzle design and the two philosophies that govern them.