This week’s Dissecting Design is about one of my favorite games: Renowned Explorers International Society, and what it did to differentiate itself from the other rogue-like styled games.

  • 0:00 — Intro
  • 1:21 — Basic Gameplay
  • 25:03 — Persistence System Design
  • 32:54 — Complexity Issues
  • 39:43 — Final Thoughts
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