Binding of Isaac Rebirth (3)

For our final part looking at how replayability works in video games, it’s time to finally talk about what really creates a gamespace that is replayable.

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Xcom 2 (6)

Before we get to the final part of my look at replayability in video games, there is one element we need to discuss first. Whenever a game must create something new for the player to experience, it all comes down to procedural or random generation and both elements are essential to understand about replayability.

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Guild Wars 2 (3)

As we continue our look at replayability in game design, we turn to one of the most popular features requested by gamers: Multiplayer. Depending on who you talk to, this can be the make it or break it point for a game. And yet despite its popularity, there isn’t too much discussion about why it makes a game more replayable.

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Don't Starve (5)

For this multi-part post, I want to talk about several key aspects that go into making a game replayable. Too often, designers and consumers think that just having randomly-defined content works, but there’s more to it than that.

For this first part, we’re going to discuss what biomes mean not only for creating gamespaces, but the content that’s in them.

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