Guild Wars 2 (3)

As we continue our look at replayability in game design, we turn to one of the most popular features requested by gamers: Multiplayer. Depending on who you talk to, this can be the make it or break it point for a game. And yet despite its popularity, there isn’t too much discussion about why it makes a game more replayable.

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Don't Starve (5)

For this multi-part post, I want to talk about several key aspects that go into making a game replayable. Too often, designers and consumers think that just having randomly-defined content works, but there’s more to it than that.

For this first part, we’re going to discuss what biomes mean not only for creating gamespaces, but the content that’s in them.

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Binding of Isaac Rebirth (2)

Meta Game Design is where a developer will add or change the player’s experience of a game system over time with persistent elements and is a popular way to add replayability or reward someone for continuing to play a game. However this isn’t an all perfect answer and can come back to hurt a game if it is used incorrectly. For today’s post we’re going to look at when it goes wrong in several ways.

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directly chasing after another game is never a good sign

When we critique video games there are a lot of areas for us to look at. Game design, graphics and technical issues are usually the big three. But another area that does come up often is on replayability: Namely should a game be marked down for not being replayable? It’s an interesting debate and one that can impact a game dramatically.

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