We’re down to two games left for 2019, and this year it comes down to two very different games. Taking the silver spot this year is one of the best horror games to come out and a new foundation for the genre.
For Halloween, I’ve been going back through my collection of PS2 horror games, which in a way became the golden age of survival horror. Looking back while trying to play modern horror titles, I’ve come to realize why the modern horror market doesn’t work for me, and how it betrays horror design.
Following the critical praise of Resident Evil 7 for revitalizing the on again/off again franchise, many people were left wondering what will become of the new virus, the new Umbrella, and of course the new Resident Evil. When it was announced that we were not going to get answers to those questions any time soon, but were returning to the past, a lot of people were left confused.
With Resident Evil 2 back again in the public eye, we once again have a horror franchise being dragged into the modern era…with some baggage along for the ride.
Recently I had a chance to go back to Resident Evil 1 Remastered edition. This was Capcom rebuilding the original game for the Gamecube back in the day. This version turned out to be one of the best games in the Resident Evil franchise; thanks to a new layout and design.
Going back over it, there is one detail that I don’t think was given enough credit, and that was the development of “Crimson Head” zombies, and how it solved a problem that modern horror designers are struggling with.