Recently on the Perceptive Podcast, we had an excellent discussion on the horror genre. When we got to the state of modern horror, the three of us each expressed our disdain for modern horror; specifically for jumpscare-focused horror. During the cast, we came to the realization of the problem with modern horror games: They’re not about the player, but the audience.
We returned to horror this week on the cast. James and I sat down with the designer of the upcoming game When Wounds Bloom: George, for a discussion on everything horror-related.
Over the weekend I replayed Alan Wake which is one of my favorite horror games this generation. The game was billed as a horror title with action elements, much in the same vein that we see in games like Dead Space 3 and Resident Evil 6.
But there is one big problem that ruins the horror for Alan Wake and is seen in almost every horror game released: the designers fail to properly escalate the situation.