For this video, we talked about controls in videogames and how certain games feel like they have “tight controls.”
Getting the feel of your control scheme is the topic for today’s critical thought. I talked about the differences in when to use an analog stick vs. a key press, input delays and the pacing that becomes impacted. I also put on a little skit to describe Street Fighter 5’s flow for combat. Sorry about rambling at the end of the thought; didn’t get much sleep the night before.