For this video, we talked about controls in videogames and how certain games feel like they have “tight controls.”

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Getting the feel of your control scheme is the topic for today’s critical thought. I talked about the differences in when to use an analog stick vs. a key press, input delays and the pacing that becomes impacted. I also put on a little skit to describe Street Fighter 5’s flow for combat. Sorry about rambling at the end of the thought; didn’t get much sleep the night before.

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