Battle Princess Madelyn is one of those games that should have been a home run: A successful kickstarter to develop an homage to Ghost N’ Goblins for the modern audience. Instead, we have a game that is trying to be two different titles at once, and failing at both.
Dusk has been on my radar for 2018 thanks to its commitment to old-school FPS design. The game has been a labor of love over the course of developing its three episode structure. With the game finally out, we have the perfect example of a title that knows what it wants to be, and you’re just going to have to come along for the ride.
For this discussion, I spoke with Andrew of Mega Cat Studios to talk about the work their studio does in terms of making and keeping retro games alive.
Retro-styled games are one of the most popular genres for indie developers, and have become a major facet of the indie market. However, so many developers tend to slip on up when it comes to this kind of design, and presents a major trap for new designers to avoid.