For this discussion, I spoke with Andrew of Mega Cat Studios to talk about the work their studio does in terms of making and keeping retro games alive.
Retro-styled games are one of the most popular genres for indie developers, and have become a major facet of the indie market. However, so many developers tend to slip on up when it comes to this kind of design, and presents a major trap for new designers to avoid.
Alwa’s Awakening was developed with the intent of releasing a classic 8-bit title in the modern era. Unlike other modern retro games, Alwa is entirely unique in its design without referencing other games. Standing apart, the game is a good example of how old school design can still work, but it’s not without some polish issues.
Cursed Castilla is the enhanced version of the game Maldita Castilla EX and another modern take on old school platformers. Similar to Shovel Knight, the developers wanted to make a game just like classic 8-bit titles. Instead of going for an elevated take, we have essentially the spiritual sequel to one of the most infamously difficult games around.