For this Dissecting Design, we’re going to talk about how Ninja Gaiden and the original trilogy comes close to greatness, but doesn’t get there.
For this revamp of the Dissecting Design series, I went through and discussed the entire design of Castlevania 1 from start to finish. Let me know what you think about this format change and if you want to see more games like this.
Battle Princess Madelyn is one of those games that should have been a home run: A successful kickstarter to develop an homage to Ghost N’ Goblins for the modern audience. Instead, we have a game that is trying to be two different titles at once, and failing at both.
Dusk has been on my radar for 2018 thanks to its commitment to old-school FPS design. The game has been a labor of love over the course of developing its three episode structure. With the game finally out, we have the perfect example of a title that knows what it wants to be, and you’re just going to have to come along for the ride.