Today’s Critical Thought looks at modern retro game design. Why are developers still designing games in a retro style today? I talked about some of the advantages it holds and how there is still plenty of life in older game designs and 2D games. I may have messed up on the name of my example, it’s Momodora: Reverie Under the Moonlight.
This year marks Sonic the Hedgehog’s 25th anniversary which once again makes me feel really old. Sonic has not been in the limelight for a long time, and it’s easy to forget when the great Sega vs. Nintendo console wars were on. Thinking back, it was always difficult to decide what was better: Mario or Sonic. While Mario has obviously become the winner, I like to remember what made Sonic the Hedgehog such an amazing series back in the day.