For this Dissecting Design, we’re going to talk about how Ninja Gaiden and the original trilogy comes close to greatness, but doesn’t get there.
- 0:00 – Intro
- 1:59 – Stage 2/ Enemy Design
- 4:54 – Stage 3/Item Design
- 8:05 – Stage 4/ Difficulty
- 11:57 – Stage 5/Agility Talk
- 16:25 – Stage 6/Where it all Goes Wrong
- 27:55 – Ending and Final Thoughts
This week, David D’Angelo of Yacht Club Games returned to the cast to catch up and talk about designing Shovel Knight and what’s next for our hero.
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