For this Dissecting Design, we’re going to talk about how Ninja Gaiden and the original trilogy comes close to greatness, but doesn’t get there.

  • 0:00 – Intro
  • 1:59 – Stage 2/ Enemy Design
  • 4:54 – Stage 3/Item Design
  • 8:05 – Stage 4/ Difficulty
  • 11:57 – Stage 5/Agility Talk
  • 16:25 – Stage 6/Where it all Goes Wrong
  • 27:55 – Ending and Final Thoughts
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This week, David D’Angelo of Yacht Club Games returned to the cast to catch up and talk about designing Shovel Knight and what’s next for our hero.

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