Rise of Nations is one of my all-time favorite games, and in this dissecting design, I’m going to talk about why. Developed by Big Huge Games, Rise of Nations was their attempt at merging RTS and TBS game design into one unique strategy game.

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This week, returning guest Paul Tobia joined me for a weekend cast to catch up and share his thoughts on the recently released Planetary Annihilation.

book 01 Perceptive Podcast: Loot Grabbing and Planet Smashing

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Rise of Nations (1)

Trying to learn Planetary Annihilation has made me more appreciative for great UIs when it comes to strategy games as at this moment it doesn’t have it. Thinking more about it and what makes a good UI, I return back to Rise of Nations and how it really was and still is ahead of its time with one of the best UIs I’ve seen.

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Riseoflegendsescapist

I’ve played a lot of video games in my time and have seen everything from niche successes, colossal winners and absolute failures. And from that list there are only a handful that if I could use magic powers I would give them a second shot or see the game be a success. And Rise of Legends is one of those games: A completely underrated title that was more interesting and innovative than Starcraft that failed due to issues within and beyond the developer’s control.

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