In the past decade I have played many roguelites, roguelikes, rogue-lites, and any other term that uses “like” in it. The roguelike genre has become famous thanks to indie devs who are able to experiment with procedural and random generation at an easier scale compared to AAA development. That was until I played Prey Mooncrash that without really advertising it, Arkane Studios created the first roguelike from a AAA studio, and it shows both the highs and lows surrounding it.
For this week’s cast, I spoke with Adam who is the lead designer over at Windy Games on his studios first major title Miasma Caves — a pacifist rogue-like.
For this segment, we sat down to talk about what makes a good rogue-like, and the essential parts that must be there.
Bunker Punks has been in development for over four years and the retro-inspired rogue-light is finally out. The basic premise of the game and its core gameplay loop works, but a lack of variance hurts this post-apocalyptic excursion.