Bunker Punks (2)

Bunker Punks has been in development for over four years and the retro-inspired rogue-light is finally out. The basic premise of the game and its core gameplay loop works, but a lack of variance hurts this post-apocalyptic excursion.

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Loot Rascals (4)

Loot Rascals developed by Hollow Ponds comes really close to being an amazing rogue-like. Featuring a beautiful aesthetic design and a clever twist on loot design, the game is sadly undermined by less than forgiving rogue-like gameplay.

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subnautica-3

Recently I’ve been playing a lot of games built around randomized or procedurally generated design. Yet despite their generated content, I keep finding myself getting bored with them fast. As I thought about this in detail, I came to realize that randomized elements in game design can actually be categorized easily to explain their impact on a game.

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Necropolis1

This week on the cast, Mitch Gitelman from Harebrained Schemes returned to the cast to catch up and talk about the studio’s next title and first rogue-like inspired game: Necropolis.

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