For this week’s cast, I spoke with Adam who is the lead designer over at Windy Games on his studios first major title Miasma Caves — a pacifist rogue-like.
For this segment, we sat down to talk about what makes a good rogue-like, and the essential parts that must be there.
Bunker Punks has been in development for over four years and the retro-inspired rogue-light is finally out. The basic premise of the game and its core gameplay loop works, but a lack of variance hurts this post-apocalyptic excursion.
Loot Rascals developed by Hollow Ponds comes really close to being an amazing rogue-like. Featuring a beautiful aesthetic design and a clever twist on loot design, the game is sadly undermined by less than forgiving rogue-like gameplay.