For this segment, we sat down to talk about what makes a good rogue-like, and the essential parts that must be there.
Today’s Critical Thought looks back at the first game I can think of that made use of FPS rogue-like design, the cult “classic” Immerencary. Journey with me back to the 90’s, as we talk about FMV acting, FPS design without a mouse of analog stick, and a game that kind of came before a lot of the popular trends today.
Skyshine’s Bedlam has had a very interesting journey from kickstarter to release. Following the game’s launch, the game was hit by many poor reviews and even I had issues with the game to the point that I didn’t want to review it. Since then, Skyshine Games has been hard at work attempting to rebuild the game’s design and make it work. After speaking to Jeff Johnson about it and doing a live play on the latest version, I think Skyshine’s Bedlam Redux is finally in a strong and great position, but it can’t escape its past completely.
The Roguelike and lite genres are in full force these days, as we are seeing all kinds of games combining and retrofitting designs to give it that rogue feel. Today’s game — Dungelot Shattered Realms, manages to combine rogue-like elements with one classic game that I’m sure no one saw coming; in doing so, is a good example of a game greater than the sum of its parts.