Puzzle design is a topic that hits a lot of aspects of game design. From the days of Zork to modern adventure games, there is a lot to this discussion. Trying to drill down what makes a puzzle work vs. those that are just frustrating can be difficult. For this post, we’re going to look at three essential questions that should be the basis for any puzzles.
This week on the cast, Ken and I had the pleasure to talk with two veterans of the Game Industry — Ron Gilbert and Gary Winnick. Co-creators of the now famous adventure game Maniac Mansion stopped by to talk adventure game design and their kickstarter for a modern old school adventure game: Thimbleweed Park.