macgyver

Puzzle design is a topic that hits a lot of aspects of game design. From the days of Zork to modern adventure games, there is a lot to this discussion. Trying to drill down what makes a puzzle work vs. those that are just frustrating can be difficult. For this post, we’re going to look at three essential questions that should be the basis for any puzzles.

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Thimbleweed Park 2

This week on the cast, Ken and I had the pleasure to talk with two veterans of the Game Industry — Ron Gilbert and Gary Winnick. Co-creators of the now famous adventure game Maniac Mansion stopped by to talk adventure game design and their kickstarter for a modern old school adventure game: Thimbleweed Park.

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