This week on the cast, we sat down with Martin and Andrej of Poetic Studio to talk about RPG design and how they’re planning on developing their title Sacred Fire if it meets its Kickstarter goal.
Today’s Critical Thought looks at the difference between WRPG and CRPG design. CRPGs were originally designed around pen and paper systems and focused on tactical combat systems. WRPGs of today are more about the storytelling and less on the design.
This has led to an interesting three way debate between JRPG, WRPG and CRPG designs. I talked about the evolution and what’s happening today in the CRPG and WRPG market.
Today’s Critical Thought looks at problem of item hoarding in video games. Item hoarding can occur if the designer either makes items too good or rare, or fills the world with useless crap that may or may not ever have a purpose.
This is also based on the concept of knowing when something is too good, which we’ll come back to in another critical thought.
Tom Clancy’s the Division was hyped as yet another turn away from the traditional squad-based shooting that the Tom Clancy brand is known for. Taking elements from Borderlands and MMO design, the Division provides a unique mix of genres and mechanics. While it may not hit every point, if you’re looking to fill your Role Playing Shooter fix, this game has you covered.