This week on the cast, we sat down with Martin and Andrej of Poetic Studio to talk about RPG design and how they’re planning on developing their title Sacred Fire if it meets its Kickstarter goal.
Today’s Critical Thought focuses on downtime in video games and how it can cause problems with player retention. Downtime can be either from grinding, to UI issues, and even just loading. A good game designer can find and figure out how to reduce downtime, but it can easily sink a good game if not handled correctly.
Today’s Critical Thought is all about the history of Final Fantasy. A love it or hate it series, the franchise’s impact cannot be understated for RPG and JRPG design. In today’s thought, I talked about the series as a whole and what has made people either love them or hate them.
Dragon’s Dogma is Capcom’s attempt at creating what could be considered Skyrim meets Monster Hunter. The game is an open-world RPG where you and your party fight giant monsters, and I do mean giant. In their attempt at combining these two games, they took one of my least favorite and mixed it with one of my favorites; leaving me somewhere between the two.