Today’s Critical Thought is on the design of class-based archetypes in RPGs. RPGS like Etrian Odyssey and the Darkest Dungeon went with a different philosophy in terms of classes, and were better off because of it.
This week on the cast, we sat down with Martin and Andrej of Poetic Studio to talk about RPG design and how they’re planning on developing their title Sacred Fire if it meets its Kickstarter goal.
Today’s Critical Thought looks at problem of item hoarding in video games. Item hoarding can occur if the designer either makes items too good or rare, or fills the world with useless crap that may or may not ever have a purpose.
This is also based on the concept of knowing when something is too good, which we’ll come back to in another critical thought.
This week on the cast, I sat down with Batholith Games’ Chris McAulay on developing Zavix Tower and the challenge of RPG design.