For this cast, I sat down with Jelle Van Doorne who is designing the game Viola to discuss about combining platforming and RPG design, along with a bunch of other topics.
For this cast, I spoke with author and designer Matt Thomas about translating his fantasy novel series “Imperium Omni” into a videogame and going to kickstarter to fund the first part.
For this week’s cast, I was joined by Arvind Yadjav of Pyrodactyl games for a discussion about RPG and action game design, and the challenge of balancing them.
I’ve had an idea for a new post series; we’re going to be taking a look at the essential elements of specific genres. There’s a difference between designing a game that has those elements vs. an actual game of the genre. For our first discussion, we’re going to dive into the RPG genre and find out what makes it tick.