In honor of the 4th of July, I decided to do a little list episode talking about my favorite open world titles. Let me know if you want to see more videos like this in the future.
Today’s post is all about a common problem that I see with a lot of open-ended and sandbox games and it’s the criticism of the game being “aimless” or when the game designer’s focus on freedom hurts the player’s ability to learn and it’s a major killer for me when trying to get into some of the most popular games on the market.
Up next we turn to another Xbox 360 series that had an amazing first game in the form of Crackdown which brought sandbox style open world gameplay to the 360. The first game did so well that the series seemed like a slam dunk, however a new developer and redesigned turned it into one of the worst games on the market.
Since Grand Theft Auto 3 came on to the scene over a decade ago, game makers have been trying to outdo each other with coming up with open worlds to explore. The open world genre is one of the most demanding genres to create, where the game space is just as important as what the player is doing in it.
From Arkham City, to Mars and several interpretations of New York City, the open world genre is full of multiple interactions and gameplay systems. The genre has really exploded over the last few years as different designers have been figuring out the elements that work and don’t work within the genre.