For Halloween, I’ve been going back through my collection of PS2 horror games, which in a way became the golden age of survival horror. Looking back while trying to play modern horror titles, I’ve come to realize why the modern horror market doesn’t work for me, and how it betrays horror design.
Recently on the Perceptive Podcast, we had an excellent discussion on the horror genre. When we got to the state of modern horror, the three of us each expressed our disdain for modern horror; specifically for jumpscare-focused horror. During the cast, we came to the realization of the problem with modern horror games: They’re not about the player, but the audience.
We returned to horror this week on the cast. James and I sat down with the designer of the upcoming game When Wounds Bloom: George, for a discussion on everything horror-related.
Doom is one of the surprise hits this year and there are a lot of areas that we can talk about. For this post, I’m not going to focus on the game per say, but on our hero: The Doom Marine. The marine is a fascinating character and is a great example of how much the character has an impact on the mood in a story.