Zombasite is the latest ARPG from Indie studio Soldak Entertainment. They’ve been making a name for themselves with dynamic worlds and procedurally generated situations to keep the player guessing. Zombasite is not only their first early-access game, but the first game to be released on Steam at launch day. Unfortunately, Zombasite is as unfocused as the zombie horde that’s coming to get you.
Last time I spoke about Drox Operative, it was spotlighting the game during the beta. Since then, Soldak Entertainment has been hard at work with patches and the upcoming expansion: Invasion of the Ancients. With the expansion now in beta I felt that this was a perfect time to kill two birds with one stone — Spotlight the changes with the expansion and take a more critical look at Drox Operative overall.
Diablo may be the name most closely associated with ARPGs but the genre has become popular among Indie developers. And Soldak Entertainment has made a name for themselves with a variety of well designed ARPGs.
With work wrapping up on the expansion to their latest game: Drox Operative, I decided to chat with owner and lead designer of Soldak — Steven Peeler about APRG design.
The action RPG genre has seen a wave of new talent in the last few years from the indie community. Soldak Entertainment may not have the reputation of Blizzard, but that doesn’t mean that their games are any less innovative.
Their last title: Din’s Curse combined ARPG gameplay in a non static world: Forcing the player to balance dungeon crawling with saving a town from all manner of attacks. With Drox Operative, Soldak is setting their sights on a much grander setting: The Universe.