For this week’s Dissecting Design, I took a look at the monetization model of South Park Phone Destroyer and how it encapsulate all the best/worst aspects of monetized game design.

  • 0:00 — Intro and Campaign Play
  • 7:16 — South Park Phone Destroyer’s Best Parts
  • 11:12 — Progress in the Game and P2W Aspects
  • 18:30 — The PVP Push
  • 30:46 — Final Thoughts
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South park Phone destroyer 1

Who would have guessed that the South Park IP would become a new hit RPG franchise. After the surprising success of The Stick of Truth, we got the Fractured But Whole and Phone Destroyer this year. Despite a perfect use of the IP, South Park Phone Destroyer fails to avoid the monetization traps that have plagued mobile games before it, and for me sinks what would be an otherwise great concept.

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