For this month’s game of ill repute piece, I took a look back at Spacebase DF-9: Doublefine’s one big failure to see if the game was really that bad and what happened to it.

  • 0:00 — Intro
  • 1:19 — Basic Structure
  • 2:37 — Basic Gameplay and Playthrough
  • 28:38 — How Doublefine failed Spacebase DF-9
  • 43:44 — Final Thoughts
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The Last Federation (2)

This week on the Perceptive Podcast, I was joined by returning guest and owner of Arcen Games Chris Park to catch up and had several fascinating discussions on game development.

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Doublefine

The big shocker for Early Access/crowdfunding lately would have to be Doublefine pulling the plug on their first Early Access title — Spacebase DF9. The game according to them will move from alpha 6 to release in October with most of the planned features scrapped in favor of letting the players mod them in.

As you can guess, a lot of people are not happy about this failing from Doublefine, especially after the breaking up of Broken Age into two parts. Looking at its development and Doublefine’s response, there are important lessons here for developers on what not to do with Early Access.

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SpacebaseDF-9 (3)

Doublefine has been very busy lately: From bringing kickstarter to the public eye not once but twice and working on Broken Age, Massive Chalice and the Amnesia fortnight game jam. This is where today’s game came from:Spacebase DF-9. And while the game is far from being completed, there is a lot to look forward to.

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